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Some level's guides below will be updated as I play through them and get the needed items/do things needed to be able to finish older levels.Ĩ. Don't bother drinking alcohol if you play with psi powers as it reduces PSI points and psi hypos are scarce during the early stages of this FM/Mod.ħ. On universal upgrades: Spatially aware(fills in map) is useless here as there's no map, and Naturally Able only gives one 8 or so cyber modules instead of 20 so bear that in mind if you want to choose it.Ħ. New containers in the form of thermoses(coffee/drink cups) and cabinets(grey colored) are also searchable, so check them as well when you see them.ĥ. Many cyber modules are found on bodies.so search them all and also all containers.Ĥ. There are no maps(as they are likely hard to add when making FMs), so you need to have a good sense of location/a good guide when playing, but the payoff is worth it(imo) if you stick with the FMs.ģ. Big tips(bolded as such) will list things you might need to do to prevent being unfairly tested due to things like forgetting to upgrade your skills at game start and not getting the modules for such in some of these FMs.make sure to read them to not end up starting/playing at a disadvantage or needing to restart/reload.Ģ. (Note: Each new FM has it's own save files list so you don't need to worry about saving save slots from the main games for use in the FMs)ġ.
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For the 4th one you just need to dump the main file's contents and the newdark file's contents. To install them, make folders(one for each FM) in the FMs folder of the main game, and then run the FM selector to pick one to run.įor the first 3 Christine mods, you need to dump the zipped files/rars in the following order into the folder(in FMs folder) for each FM: First the main file's contents, then the newdark file's contents, then the quickfix file's contents.
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